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Hi, There you can download APK games file "Operation Barbarossa" for Android free, apk file version is 6.2.0.0 to download to your android device just click this button. It's easy and warranty. We provide only original apk files. If any of materials on this site violates your rights

Screenshots of Operation Barbarossa
  • Operation Barbarossa turnlimit
  • Operation Barbarossa turnlimit
  • Operation Barbarossa turnlimit
  • Operation Barbarossa turnlimit
  • Operation Barbarossa turnlimit
  • Operation Barbarossa turnlimit
  • Operation Barbarossa turnlimit
  • Operation Barbarossa turnlimit
  • Operation Barbarossa turnlimit
  • Operation Barbarossa turnlimit
  • Operation Barbarossa turnlimit
  • Operation Barbarossa turnlimit
  • Operation Barbarossa turnlimit
  • Operation Barbarossa turnlimit
  • Operation Barbarossa turnlimit
Description of Operation Barbarossa turnlimit

This is turn-limited version of Operation Barbarossa, a highly rated turn based strategy game set on the Eastern Front during the Second World War.


You are in the command of the German WWII armed forces - tanks, infantry and air force units - and the object of the game is to conquer the Soviet Union as quickly as possible. To have a chance to seize the top spot in the Hall of Fame you need to skillfully encircle scores of Red Army infantry units with your panzers, while battling both the feared T-34 tank units and the notorious Russian weather.


Buy the full version from the store

Version history Operation Barbarossa turnlimit
New in Operation Barbarossa 6.2.0.0
+ New Brandenburg Special Forces icon
+ Revamped movement arrows
+ Settings: Scattered Units marked with symbols (was icons)
+ Settings: Variation to locations of factories
+ Russian ATG units are slower 0-1 MPs and there are less of them
+ Setting: MAP button can show full screen map with city icons or VP in a circle
+ Setting: Turn AutoMove ON/OFF or alter its range (moving the unit multiple hexagons after faraway tap)
+ Setting: Automove can focus the map into direction of travel
New in Operation Barbarossa 5.7.4.1
5.7.4
+ Setting: Partizan Movement can be OFF, or 1-5 (mild to severe, default:off)
+ Cut off dugouts might lose HP
+ Withdrawing unit favors clear/cities more
+ Setting: Turn |||,== markers ON/OFF (Forest, Swamp)
+ HOF: Normal Difficulty Level shows Average TurnCount
5.7.2
+ Setting: Show Fatigue number instead of FA-marker
+ Setting: Strength of shadow on units
+ Each unit tracks the number of hexagons they move
+ New Forest icon: Forest/Swamp drawn bigger if covered by unit
+ HOF cleanup
New in Operation Barbarossa 5.7.4.0
5.7.4
+ Difficulty Level affects Partizan timing/activity/numbers
+ Cut off dugouts might lose HP (20% chance)
+ Withdrawing unit favors clear/cities more
+ Setting: Turn |||,== markers ON/OFF (Forest, Swamp)
+ HOF: Normal Difficulty Level shows Average TurnCount
5.7.2
+ Setting: Show Fatigue number instead of FA-marker
+ Setting: Strength of shadow on units
+ Each unit tracks the number of hexagons they move
+ New Forest icon: Forest/Swamp drawn bigger if covered by unit
+ HOF cleanup
New in Operation Barbarossa 5.7.2.0
+ Setting: Show Fatigue number instead of FA-marker
+ Setting: Strength of shadow on units (turn off on ancient devices)
+ Each unit tracks the number of hexagons they move during the campaign (shown at Unit Info or Unit Tally)
+ New Forest icon: Forest/Swamp drawn bigger if covered by unit (better visibility, less marker-clutter on the units), replaces the both previous forest icons which simply did not work with this new feature
+ HOF cleared from the oldest scores
New in Operation Barbarossa 5.7.0.2
+ Setting: Turn Axis Units ON/OFF (What-if History & extra challenge)
+ New lighter coast line & lighter ricers (take II)
+ HOF cleared from the oldest scores
+ Bug fix: Encircled AI units were too passive
+ Removed Hide Intelligence segment of War Status setting
+ Documentation: updated some segments and fixed typos
+ Smaller application size
+ AI Refinements
New in Operation Barbarossa 5.7.0.0
+ Setting: Turn Axis Units ON/OFF (What-if History & extra challenge)
+ New lighter coast line & lighter ricers (take II)
+ HOF cleared from the oldest scores
+ Bug fix: Encircled AI units were too passive
+ Removed Hide Intelligence segment of War Status setting
+ Documentation: updated some segments and fixed typos
New in Operation Barbarossa 5.6.9.1
5.6.9
+ New lighter sea-water hexagon icon & lighter ricers
+ Unit Tally includes separately HPs lost by bombardment-barrage
5.6.8
+ Setting: Show minimap during AI movement phase ON/OFF
+ Relocated 3 settings (Unit History, Shorten Nearby text, Text Variation) to Settings View (Main)
+ Removed Confirm Ending Turn dialog ON-OFF setting
+ HOF cleared from the oldest scores
New in Operation Barbarossa 5.6.8.0
+ Setting: Show minimap during AI movement phase ON/OFF
+ Removed Google Support Library: Smaller app size but dialogs might look different
+ Relocated three settings (Unit History, Shorten Nearby text, Text Variation) to Settings View (Main)
+ Removed Confirm Ending Turn dialog option
+ HOF cleared from the oldest scores
New in Operation Barbarossa 5.6.6.0
+ Setting: Size option for Movement Arrows
+ Russian Guards units have emblem on upper-right corner
+ HOF cleared from the oldest scores
+ Graphic optimizations take II
New in Operation Barbarossa 5.6.4.0
+ Strength Map: Str-Map button at the bottom of the screen shows estimate of your combat forces on minimap
+ AI: Improved tactical decision making (if combat nearby ignore cities more)
+ Disabled battle clouds, darken damaged units, map labels for really old versions of Android
+ Animation speed limits now 600ms - 1400ms
+ HOF cleared from the oldest scores
New in Operation Barbarossa 5.6.2.0
+ Unit History for Ground Combat Units (Select Unit - Info - Unit History)
+ 10 undo movement actions available per started campaign (only applies when moving into hexagon you control: Deselect unit - Main - Undo)
+ Most or Least combat ** markers only updated between turns
+ Graphic optimizations (faster screen update, smaller app size)
+ HOF cleared from the oldest scores
New in Operation Barbarossa 5.6.1.1
v5.6.1
+ New unit type: Russian Naval Infantry replaces some Infantry units near major coastal cities
+ Reduced MPs of Siberian/Guards unit from 2 to 1 but they might get 1 extra MP
+ Unit Tally includes list of units with most battles
+ AI: Increased priority of taking large enemy cities
+ Fix: Special Orders did not expire

v5.6
+ Unit Tally includes HP losses for each unit type
+ Setting: Mechanized units might lose MPs due to being out of fuel (off by default)
+ HOF cleanup
New in Operation Barbarossa 5.6.0.1
+ Unit Tally will include HP losses for each unit type
+ Setting: Mechanized units might occasionally lose MPs due to being out of fuel (off by default)
+ New Russian Infantry & German Motorized icon (REAL icon set)
+ Shorten Bombardment/Barrage as Hit (later turns)
+ Logo tweaks (compatibility with Adaptive Icons)
+ Setting: Turn Anti-Tank Guns ON/OFF
+ New yellowish old map background #22
+ HOF cleared from the oldest scores
New in Operation Barbarossa 5.6.0.0
+ Unit Tally will include HP losses for each unit type
+ Setting: Mechanized units might occasionally lose MPs due to being out of fuel (off by default)
+ New Russian Infantry & German Motorized icon (REAL icon set)
+ Shorten Bombardment/Barrage as Hit (later turns)
+ Logo tweaks (compatibility with Adaptive Icons)
+ Setting: Turn Anti-Tank Guns ON/OFF
+ New yellowish old map background #22
+ HOF cleared from the oldest scores
New in Operation Barbarossa 5.4.9.0
5.4.9
+ If unit has multiple resources of the same type, one of them will be returned back to the resource pool
+ Increased maximum minimap size 18
+ Removed Big Advance feature
+ 50 new quotations

5.4.8
+ Setting: HP marker : Color (Green=high HP, yellow=medium HP, red=low HP) or White (at various levels of brightness)
+ Setting: Minimum time to show pop-up message
+ Setting: Allow Moving of NON-selected unit
+ Color & Contrast enhancements
+ HOF cleanup
New in Operation Barbarossa 5.4.8.1
+ Setting: HP marker background color: Either changing Color (Green=high HP, yellow=medium HP, red=low HP) or White (at various levels of brightness)
+ Setting: Minimum time to show pop-up message (increase if you discard messages too quickly)
+ Setting: Allow Moving of NON-selected unit (swipe starting from over a non-selected unit moves it)
+ Icons: Color & Contrast enhancements
+ HOF cleared from the oldest scores
New in Operation Barbarossa 5.4.6.0
v5.4.6
+ Setting: Victory ONLY after controlling ALL VPs
+ Setting: Turn First Aid, Special Order, or Call for Support ON/OFF
+ Altered location of zoom out button (-Z-) to work better on small screens

v5.4.4
+ Unit Icons Size button has bigger range (from smaller icons into oversized units)
+ HOF shows scores with normal Difficulty Level first
+ Setting: Turn Minefields ON/OFF
+ HOF cleared from the oldest scores
+ 70 new quotations
New in Operation Barbarossa 5.4.4.4
v5.4.4
+ Unit Icons Size button has bigger range (from smaller icons into oversized units)
+ HOF shows scores with normal Difficulty Level first
+ Setting: Turn Minefields ON/OFF
+ 70 new military history quotations
+ HOF cleared from the oldest scores

v5.4.2
+ Minimap: tap focuses on selected area, separate 'map' button for full screen map
+ Touches between menu items ignored to prevent accidental taps
+ Setting: Turn City marker [CC] on/off
+ Setting: Selected Unit Size
New in Operation Barbarossa 5.4.4.1
v5.4.4
+ Unit Icons Size button has bigger range (from smaller icons into oversized units)
+ Setting: Turn Minefields ON/OFF
+ 70 new military history quotations
+ HOF cleared from the oldest scores

v5.4.2
+ Minimap: tap focuses on selected area, separate 'map' button for full screen map
+ Touches between menu items ignored to prevent accidental taps
+ Setting: Turn City marker [CC] on/off
+ Setting: Selected Unit Size
New in Operation Barbarossa 5.4.2.0
+ Minimap: tap focuses on selected area, separate 'map' button for full screen map
+ Touches right between menu items are ignored to prevent accidental taps
+ Setting: Turn City marker [CC] on/off
+ Setting: Selected Unit Size
New in Operation Barbarossa 5.4.0.6
+ Setting: Draw Forest With: Green outline vs Satellite View
+ Big Advances: If side gains over 13 VPs during one turn, the other side loses MPs
+ Combat Formula: Cumulative: More bonus from repeated attacks against the same unit during one turn
+ Storms can turn terrain into mud (temp swamp) in their wake during Spring/Autumn
+ Mech units might lose 1 MP due to winter cold
+ Setting: Seasonal color shading (Fall/Spring brown, Winter white)
+ Setting: Auto mark resting unit DONE for the turn
New in Operation Barbarossa 5.4.0.2
+ Setting: Draw Forest With: Green outline vs Satellite View+ Big Advances: If side gains over 13 VPs during one turn, the other side loses MPs+ Combat Formula: Cumulative: More bonus from repeated attacks against the same unit during one turn+ Storms can turn terrain into mud (temp swamp) in their wake during Spring/Autumn+ Mech units might lose 1 MP due to winter cold+ Setting: Seasonal color shading (Fall/Spring brown, Winter white)+ Setting: Auto mark resting unit DONE for the turn
New in Operation Barbarossa 5.3.0.2
+ Size of Markers on Unit: tiny, default, big+ Setting: MP Color:White, Grey, Blue, Bright Blue - Combat vs Support+ Long press DONE: Mark unit permanently DONE (move to unlock)+ App-level settings moved to separate Settings view (gear icon on lower-right corner of first screen)+ HOF: includes scores from various Difficulty Levels+ Difficulty Level relocated from Separate dialog to Settings View+ Red E1, E2, marker on unit: Encircled turns+ Setting: MP/HP marker transparency
New in Operation Barbarossa 5.2.4.4
v5.2.4+ Minimap: white combat units, black support units, yellow productions, doesn't show mines+ War Status: Mentions city-areas with most combat in them+ Setting: Separate switch for Bombardment/Barrage dialog+ Airforce: Battles mark number of bombardment sorties flown+ Minimap: Max size increased to 16+ New background pattern #19v5.2.2+ Tapping hexagon with multiple enemy units shows popup+ T34/KV tank units get shock bonus during the first battles
New in Operation Barbarossa 5.2.4.2
v5.2.4+ Minimap: white combat units, black support units, yellow productions, doesn't show mines+ War Status: Mentions city-areas with most combat in them+ Setting: Separate switch for Bombardment/Barrage dialog+ Airforce: Battles mark number of bombardment sorties flown+ Minimap: Max size increased to 16+ New background pattern #19v5.2.2+ Tapping hexagon with multiple enemy units shows popup+ T34/KV tank units get shock bonus during the first battles
New in Operation Barbarossa 5.2.2.4
v5.2.2+ Out-of-Supply bug fix+ Tapping hexagon with multiple enemy units shows popup (to fit more info than what's possible on status line)+ Setting: Unit selection: Loop nearby/all until marked done+ T34/KV tank units get shock bonus during the first battles+ Storm marker on unit is now OO, City marker CC+ Setting: Turn ** markers ON/OFF (most/least battles)+ Stats: Added average Fatigue (new games only)
New in Operation Barbarossa 5.2.0.4
+ Combat: Both River & having over -4 MPs block support+ Setting: Minimap Touch: Full Screen Map or jump to location+ Encircled support unit: scattering depends on turns spent out of supply and strength balance nearby+ Next Unit selection order: Below list NEARBY, then EVERYWHERE+ 1) Rest done 2) Support Unit 3) Resting/Encircled 4) Zero HP 5) Rear MPs 6) Remaining units+ Yellow **: One of the most inexperienced formations.+ Plus 1 MP gives 2 MPs in rear area+ 100 new quotations
New in Operation Barbarossa 5.2.0.2
+ Combat: Both River & having over -4 MPs block support & blocking support+ Next Unit selection order: Below list NEARBY, then EVERYWHERE+ 1) Rest done 2) Support Unit 3) Resting/Encircled 4) Zero HP 5) Rear MPs 6) Remaining units+ End turn dialog shows number of units with MPs marked done+ Yellow **: One of the most inexperienced formations+ Units on the edge of screen appear smaller+ New bg pattern #18+ Icon Improvements III+ 100 new quotations
New in Operation Barbarossa 5.1.2.2
v5.1.2+ Settings: Turn Spy Groups ON/OFF+ Units on the edge of screen appear smaller+ Minefields cannot be selected once placed on map+ Terrain generation/variation refinements+ New background pattern #17+ Icon Improvements III+ Logo editv5.1+ Floating Zoom buttons on game screen+ Setting: Black cloud over unseen enemy hexagons+ Combat: Support from nearby units varies more based on HP, less volatile randomness+ Start Options: Setup mode: Relocate units before starting+ HOF cleanup
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